Posts Tagged ‘Mike Zeck’

The Punisher #4 of 5

March 17, 2012

Steven Grant // Mike Zeck
April 1986
****
An anti-crime conspiracy forms a platoon of Punishers by brainwashing convicts. Four issues in, Grant finally adds an outsized element to his crime mag, but he gives the core concept a good twist. It explodes the antihero’s one-man war on crime by enlarging it—but it also idealizes the man-alone trope.
[last issue: The Punisher #3 of 5]
[next issue: The Punisher #5 of 5]

The Punisher #3 of 5

March 16, 2012

Steven Grant // Mike Zeck
March 1986
***
Who’s gunning down mobsters before Frank Castle can do it, the Kingpin (never seen) or a shady syndicate of vigilante abettors? According to the mini, the Punisher can’t see beyond his immediate plans tho’ he recognizes his flaw. But the mechanics of action heroics subverts Grant’s ironic angle.
[last issue: The Punisher #2 of 5]
[next issue: The Punisher #4 of 5]

The Punisher #2 of 5

March 15, 2012

Steven Grant // Mike Zeck
February 1986
***
The Punisher, claiming that he’s offed Marvel-NYC’s crime boss (AKA the Kingpin), sparks a gangland war that draws innocent blood on the subway. Grisly stuff. Grant probes his protag for a conscience, but the mini’s draw is Zeck’s excellent pencils. His faces look like an ’80s take on EC’s expressive mugs.
[last issue: The Punisher #1 of 5]
[next issue: The Punisher #3 of 5]

The Punisher #1 of 5

March 14, 2012

Steven Grant // Mike Zeck
January 1986
****
A longtime guest-star in Marvel comics, the Punisher’s hook was to act as foil for good guys like Spidey & Daredevil. Stripped of that context, his inspiration in ’60s paperback vigilantes (e.g. the Executioner) is obvious. Backed by hard-boiled narration, Frank Castle spoils a crime boss’s prison riot then finds allies in a mysterious syndicate—vigilantism condoned by a silent majority.
[next issue: The Punisher #2 of 5]

Marvel Super Heroes Secret Wars #12 of 12

February 13, 2012

Jim Shooter // Mike Zeck
April 1985
**
An anonymous roster of artists, betrayed by a diversity of styles, help Zeck complete issue #12 on time. The motives of the Beyonder (such a terrible name!) again get teased but remain obscure. Doom’s final battle w/ the entity is a sound-&-light show, while the heroes get resurrected offstage then return home via Kirbytech. And so the Wars wrap up patly, tying up ends left dangling since #1.
[last issue: Marvel Super Heroes Secret Wars #11 of 12]

Marvel Super Heroes Secret Wars #11 of 12

February 13, 2012

Jim Shooter // Mike Zeck
March 1985
**
Rule #1: never show Doom’s face! Tho’ the now divine Doc has removed his mask, he hasn’t quite left behind his human desires. Presumably that’s why the heroes, chatting at a conference table <yawn>, get zapped by lightning. Plus, Colossus gets busy w/ an alien chick, to the fury of Pryde fans.
[last issue: Marvel Super Heroes Secret Wars #10 of 12]
[next issue: Marvel Super Heroes Secret Wars #12 of 12]

Marvel Super Heroes Secret Wars #10 of 12

February 12, 2012

Jim Shooter // Mike Zeck
February 1985
***
Shooter’s flaws (bad dialogue, brute combat) haven’t vanished, but he pulls a twist! While the heroes cower, Dr. Doom wins the Secret War! With Miltonic self-regard, he syphons off the cosmic power of Galactus then challenges the godlike “Beyonder”. Finally, the series’ scope equals its remit.
[last issue: Marvel Super Heroes Secret Wars #9 of 12]
[next issue: Marvel Super Heroes Secret Wars #11 of 12]

Marvel Super Heroes Secret Wars #9 of 12

February 11, 2012

Jim Shooter // Mike Zeck
January 1985
**
Mr F asks what a godlike entity could hope to gain from arena sport. Shooter almost breaks thru the banality, but <sigh> having no answer, he falls back on his plot of Galactus Rising. Anyway, Zeck submits his best work of the series: his panels smooth & unfussy, his pacing tight but not hurried.
[last issue: Marvel Super Heroes Secret Wars #8 of 12]
[next issue: Marvel Super Heroes Secret Wars #10 of 12]

Marvel Super Heroes Secret Wars #8 of 12

February 10, 2012

Jim Shooter // Mike Zeck
December 1984
*
Finally, something happens! The good guys storm the citadel of the bad guys. It’s a bash-’em-up battle, which is ironic as Shooter made his youthful rep on DC’s Legion by inventing non-strength & -energy superpowers. The cover tells the real story of this ish: Spidey gets a new black costume.
[last issue: Marvel Super Heroes Secret Wars #7 of 12]
[next issue: Marvel Super Heroes Secret Wars #9 of 12]

Marvel Super Heroes Secret Wars #7 of 12

February 9, 2012

Jim Shooter // Mike Zeck
November 1984
*
A new Spider-Woman in a black leotard walks out of the shadows. “I’m Spider-Woman!” she announces. The next panel: “Hello everyone! I’m Spider-Woman!” Then she wanders off for the rest of the issue. To think, Shooter is Marvel’s Chief Creative Officer! Another low point: She-Hulk gets a beatdown.
[last issue: Marvel Super Heroes Secret Wars #6 of 12]
[next issue: Marvel Super Heroes Secret Wars #8 of 12]

Marvel Super Heroes Secret Wars #6 of 12

February 8, 2012

Jim Shooter // Mike Zeck
October 1984
*
Colossus moons over an alien chick; the Wasp gets killed; Galactus constructs his enigmatic Kirbytech; combat resembles schoolyard tussling. Thankfully, Zeck has returned with his delicate line. His long shots of tiny figures, each carefully rendered & colored, are the only entertainment on view.
[last issue: Marvel Super Heroes Secret Wars #5 of 12]
[next issue: Marvel Super Heroes Secret Wars #7 of 12]

Marvel Super Heroes Secret Wars #3 of 12

February 3, 2012

Jim Shooter // Mike Zeck
July 1984
*
A hurricane pounds the Kirbytech bases on the patchwork world, establishing—surprise!—a romantic mood! In a twist, the Wasp hooks up with Magneto! But Shooter has a tin ear even for strongly voiced characters like Spidey & Dr. Doom. His own creations, a pair of superwomen, have woefully generic powers.
[last issue: Marvel Super Hero Secret Wars #2 of 12]
[next issue: Marvel Super Heroes Secret Wars #4 of 12]

Marvel Super Heroes Secret Wars #2 of 12

February 2, 2012

Jim Shooter // Mike Zeck
June 1984
*
Zeck’s landscapes give this maxiseries a weird sense of place, and his trad three-tier grid keeps the action clear. But Shooter—Marvel’s creative chief!—writes such flat characters & brute superpowers! Only Dr. Doom is on model, as he audaciously aims above the series’ good v. evil battle royale.
[last issue: Marvel Super Heroes Secret Wars #1 of 12]
[next issue: Marvel Super Heroes Secret Wars #3 of 12]

Marvel Super Hero Secret Wars #1 of 12

February 1, 2012

Jim Shooter // Mike Zeck
May 1984
**
The original event-comic maxiseries! A godlike entity kidnaps superheroes & -villains & demands they battle on an alien world. The hoary plot is as childish as the ’40s JSA formula, & lifted only a little by the moral ambiguities of Doom & Magneto, by the cosmic grandeur, & by Zeck’s rubber faces.
[next issue: Marvel Super Hero Secret Wars #2 of 12]